Inseye for XR
We encourage companies and researchers exploring new applications of XR technology and eye-tracking to collaborate with us. Create new use cases using the world's only 1000Hz eye tracker available in the XR environment.
Headset shift robustness
Gaze dynamics data
$5 BOM costs are crucial for eye-tracking adaption in mass markets. Inseye is built using widely available and cost-effective components.
Low latency and high sampling frequency allow the development of a new class of adaptive interfaces and predictive foveated rendering necessary for the highest UX level.
Replacing image processing (video-oculography) with signal processing (photosensor oculography) allows for significant savings in energy and computing power consumption, which is crucial for XR devices of tomorrow.
Cameras, hot mirrors and CPU for image processing are not needed.
With this app, ready-made or custom solutions can be used in dedicated experiments within VR environments. it's our mission to make eye movement research accessible and easy to do
Saccades and microsaccades:
UX and Cognitive Study
06.2022early adopters program
08.2022VR dev kit + basic Unity SDK + Lab App available for purchase
Q4.2022XR features firmware & software dev kit update
Q4.2022AR dev kit available for purchase
Order your set today, receive evaluation copy of our Devkit now.
291 Main Street,
Beacon, NY 12508, USA